Updated:  06/23/2008

Part II

 

World Television

Standards and

HDTV

 

>>The 2004-2005 broadcast season was the first one in which the major networks broadcast live programming in high-definition television.

Although consumers were at first slow to make an investment in HDTV receivers, by 2006 the move was well underway. 

Sports programming was a major driving force. Just seeing the difference between SDTV and HDTV images in large measure propelled the move to high-definition.

Compare the screen enlargements shown here that represent HDTV and the standard NTSC systems. (Note: When you move back to approximate a normal TV viewing distance, the differences between these photos are not nearly as obvious.)

When projected on a 16 x 9-foot screen and observed from normal viewing distance, the picture detail in good HDTV systems appears to equal that attained by projected 35mm motion picture film.

The enlarged illustrations on the left show the relative pixel detail of SDTV and HDTV. (The illustrations assume a 40-inch TV screen.)

SDTV produces an image with about 200,000 pixel (picture) points. HDTV increases that by a factor of about 10 to two million pixels.


In the graph on the right, the taller the red bar, the sharper the picture. Note that the interlaced (i) and progressive (p) approaches to scanning result in a significant difference in apparent picture sharpness (measured in terms of discerned pixel points of detail).

The difference, of course, centers in the number of (visible) scanning lines, which here ranges from SDTV's 480 lines to HDTV's 1,080 lines.

The "pure" 1080p system (as opposed to the compromised hybrid system) delivers the maximum picture detail approved for broadcast. Although this approach is technically demanding, video recorded in this process is so sharp it can be converted to film and projected in a theater without most patrons realizing they're seeing video.


We often make comparisons between video and film quality. But video and film are inherently different media, and the question of their relative "quality" (a word that can mean many things to many people) has been the subject of lively debate.  Both sides claim their medium is superior.   

" When we compare film and video media in a broadcast application, the differences between video and film are based more on differences in their traditional production approaches than on inherent differences between the media."

We discuss the relative advantages of film and video and the differences between their quality and costs in more detail - here.
 

Converting Wide-Screen Formats

~~Production facilities make the conversion of 16:9 HDTV/DTV images to the standard 4:3 aspect ratio in the same way they convert wide-screen films to NTSC television. (We'll cover in-set conversion approaches later.)

Three approaches are used:

First, when the conversion of 16:9 to the narrower 4:3 cuts off the sides of the picture. We refer to this as an edge crop or 4:3 center cut.

If we shoot the original HDTV/DTV (or wide-screen film) with the narrower 4:3 cutoff area in mind, losing the information at the sides of the picture should not be an issue. (This is the area on each side of the red box in the photo below, which, as noted, is referred to as a center-cut of the full 16:9 raster.)  

We refer to the procedure of keeping essential subject matter out of the cutoff areas as shoot-and-protect.

Second, the entire production can go through a process called pan-and-scan. In this case a technician reviews every scene and programs a computer-controlled imaging device to electronically pan the 4:3 window back and forth over the larger, wide-screen format. The red arrows suggest this panning movement.

In this picture, cutting off the sides would not be an issue; but what if you had the two parrots talking (??) to each other from the far sides of the screen?

Finally, if the full HDTV/DTV frame contains important visual information (as in the case of written material extending to the edges of the screen), panning-and-scanning will not work.

In this case, a letterbox approach can be used, as shown here.

But you can see the problem. The result is blank areas at the top and bottom of the frame. Often, we reserve the letterbox approach for the opening titles and closing credits of a production, while pan-and-scan is used for the remainder.

Since some directors feel that pan-and-scan introduces pans that are artificial and not motivated by the action (nor the composition they originally intended).  They may try to insist their work be displayed using letterbox conversion.

Originally, producers feared that audiences would object to the black areas at the top and bottom of the letterbox frame. (More than one person who rented a film (video) in the letterbox format brought it back to the video store complaining that something was wrong with the tape.) Today, however, viewers accept this format.

There is another way of handling the 16:9 to 4:3 aspect ratio difference -- especially for titles and credits. You've probably seen the opening or closing of a film on television horizontally "squeezed" in. We refer to this optical technique as anamorphic conversion.

The effect is especially noticeable when people are part of the scene -- people who, as a result, suddenly become rather thin. (Not that all actors would complain!) Compare the two images above. Note how the bird in the squeezed 4:3 ratio on the right seems to be thinner than the bird on the left.

Another way of visualizing the major SDTV-to-HDTV and HDTV-to-SDTV conversion approaches is illustrated - here.
 

SDTV to HDTV In-Set Conversion Approaches  

HDTV receivers can also (roughly speaking) convert SDTV (4:3) and HDTV (16:9) aspect ratios. Manufacturers build three options into many HDTV receivers:

  • Zoom - Proportionally expands SDTV horizontally and vertically to fill the 16:9 screen. This eliminates the unused blank areas we would normally see at the edges of the picture, but it also crops off some of the SDTV picture in the process.

  • Stretch - Expands SDTV horizontally to fill the 16:9 screen. This makes objects a bit wider than they would normally be.

  • Combined zoom/stretch - A hybrid of the zoom and stretch modes that minimizes the cropping effect of the zoom mode and the image distortion of the stretch mode.

Clearly, all these approaches leave something to be desired, so today savvy producers originate productions in the 16:9 wide-screen format using the "shoot-and-protect" approach we've discussed.

 

Digital Cinema

In November 2000, moviegoers saw the film Bounce in both film and high-definition video.

Satellite facilities distributed the video version to digitally equipped theaters, which used high-definition video projectors. The difference between the film and video versions was difficult for audiences to discern.

Since 2000, there have been major improvements in the process. By 2007, the images from the best video projectors were sharper than those of 35mm film projectors.

Film crews shot Star Wars: Attack of the Clones -- which more than 90 theatres around the world projected in its digital form -- entirely on 24p video (which we covered earlier). Whereas film and processing would have cost several million dollars, the cost of videotape for this production was only about $15,000.

" More and more "films" intended for theaters are being shot with high-definition video.

After elements such as special effects, editing, and color correction are completed, the technician converts the final product to 35mm motion picture film for
distribution to theaters."

Why don't theaters junk their 35mm projectors and switch to video projectors? It's a matter of cost.  They already have film projectors, and for the most part see no need to invest thousands of dollars to convert to video -- especially when audiences probably won't notice the difference.

A major step toward video projection in theaters was taken with the release of the 3-D motion picture, Beowulf. The "film" was also seen as representing a major step forward in digital animation. Despite the limited number of theaters equipped with 3-D video projectors and the fact that patrons had to wear special glasses, this film toped the box office when it was released in late 2007. Beowulf is based on a famous Old English epic poem about a warrior who fights terrorizing monsters -- designed to be all the more scary in 3-D.

But, there is more to the video projector story.

Each year, the motion picture industry spends almost a billion dollars duplicating films and distributing them to theaters around the U.S. and the world. Films have limited life; they collect dirt and scratches and soon must be replaced.  

Video can cut the billion-dollar figure to a fraction of this amount by using a central satellite location to uplink theatrical releases to theaters as they're needed.

Plus, pirating (creating and selling illegal copies) is a constant problem, costing the motion picture industry billions of dollars in lost revenue. Pirating feature films is far more difficult when they're encrypted and either sent directly to theaters via satellite, or, more commonly, delivered to theaters on a high-capacity disk drive or a recording medium such as videotape. We discuss the issue of pirating in more detail - here.

>>In addition to cost savings, digital cinema offers production advantages.

We can immediately play back and evaluate a scene we shoot in video -- even while the actors and production personnel are still in position. With film the hours of delay involved in processing and preparing film "rushes" (rough prints for quick screening) make this impossible.

Today, most film directors use video assist, or shooting on film and simultaneously viewing and recording scenes on video. This means they can play back and evaluate their work as they go along.

Finally, not only are postproduction costs far less with video, but special effects are much more easily and inexpensively produced.

>>The chart below indicates the excepted growth of theaters moving to some form of digital "film" projection.

Percentage of U.S. Digital Theaters
2005
blue  (3%)
2006
blue
2007
blue
2008
blue
2009
blue
2010
blue
2011
blue  (70%)

Today, most audiences can't tell the difference between professional film and video projection systems.

>> Traditional "Hollywood thinking" has long opposed production with video equipment for "serious, professional work." 

However, today, the cost savings for video production alone, not to mention video's many production, post-production and distribution advantages, make the move to video for both production and theater presentation inevitable.

The key differences between film and video are – discussed here.

>> In addition to showing feature films, theaters with digital projectors can provide patrons with entertainment, such as live concerts, Broadway shows, sporting events, and productions aimed at special audiences.

Digital theaters can operate with fewer employees, representing a considerable cost savings over time. Offsetting this savings, however, is the initial investment for digital projectors and the associated computer -- an estimated $60,000 to $120,000 per theater screen.

It hasn't helped that with the introduction high-definition video disks for the home (primarily Blu-ray) theater attendance has taken a hit. Also hurting theater attendance are complaints related noisy patrons, cell phones ringing, the showing of commercials before films in some theaters -- not to mention the cost of gasoline to get to theaters.

3-D Productions Making a Comeback?

>>Over the years, three-dimensional (3-D) movies and TV programs often tried, but failed, to catch on with the general public. However, new technology such as HDTV, digital video projectors, and Blu-ray discs, may finally change this.

With the success of Beowulf in 3-D, other 3-D productions were launched such as the Hannah Montana & Miley Cyrus production released only in 3-D to theaters, and then on Blu-ray disks (along with special glasses). Several 3-D, Blu-ray video games hit the market in 2008.

" 3-D has the potential to revitalize the industry. Watching something in high-def makes you feel like you're there; watching something in 3-D HD makes you feel like you can reach out and touch what's there "

-Phil Swann of TVPredictions.com. 

quote bar

A number of manufacturers have introduced 3-D equipment -- both for film and for video.  Some requires special glasses to see the images, and some, such as Philips' 52-inch LCD 3-D displays, doesn't. Since having to wear special glasses has been a problem with many viewers, this new approach may mean that 3-D has finally arrived. If, so, we're in for for some major changes in TV production.


>> You can find information on film revenues, top grossing films and the future of motion pictures - here.

For a more detailed look at the various DTV and high-definition standards in the United States, including those for digital cinema  - click here.

>>In the next module, we'll begin discussing audio and video equipment, starting with a key part of a video camera: the lens.



       Interactive Test     

       TO NEXT MODULE       Search Site        Video Projects        Revision Information         
            Issues Forum                Associated Readings        Bibliography           
 
   Index for Modules          To Home Page         Tell a Friend       Tests/Crosswords/Matching      

© 1996 - 2008, All Rights Reserved.
Use limited to direct, unmodified access from CyberCollege® or the InternetCampus®
.